New Legend & Weapon: Jaeyun with his Greatsword – Patch 4.03
Jaeyun, the newest Legend, has discovered new riches and sights in Valhalla! The legendary mercenary who has traveled across the Old Kingdom brings the newest Weapon, the Greatsword, and also wields a Sword to battle in the Grand Tournament. Jaeyun is the 50th new Legend and has joined the roster permanently!
With the addition of Greatsword, new daily missions and achievements have been added! For those in the pursuit for Glory, the new Ranked Season 17 will start on July 15th with new Ranked Rewards. The Trophy Emote and Jewel Nameplate, available in Skyforged and Goldforged versions, are the latest additions and can be found in Mallhalla.
This patch update also includes for a limited time the Solidarity Emote for Campaign Zero and can be found in Mallhalla! We’ll also be celebrating the hottest summer event in Brawlhalla – the Heatwave Event in a few weeks. Lastly, we’ve made a balance pass, game improvements, and much more.
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- Jaeyun – “The Sellsword”
- Weapons: Greatsword, Sword
- Stats: 6 Strength, 5 Dexterity, 5 Defense, 6 Speed
- “As a soldier of fortune he won treasure beyond counting – at least he never counted it himself before he gambled it away.”
Jaeyun enters with 3 new Skins:
- Hanbok Jaeyun – “Nothing traditional here.”
- Gilded Glory Jaeyun – “For glory and riches…or maybe just riches.”
- Death Jester Jaeyun – “Laugh ‘till it hurts.”
- The Greatsword is a new Weapon brought into the Grand Tournament by Jaeyun!
- He earned this huge magic sword on a job protecting the king from the shadow ninja, Jiro.
- The Greatsword introduces a new mechanic to Brawlhalla. During grounded light attacks, a player may enter into a Bridge stance, followed by a Closer stance to create various opportunities to combo an opponent.
- Jaeyun is the first Legend wielding the Greatsword but not the last! More Legends using the Greatsword will be released in the future.
We have added new daily missions and achievements with the release of the Greatsword!
- New daily missions are available, including earning KOs or wins with the Greatsword.
- New achievements can be found on all platforms!
- These include reaching Wave 26 in the Horde game mode, reaching level 5 with 50 Legends, and much more.
With Ranked Season 17 around the corner, we’ve added a few new Ranked rewards in Mallhalla. Players may find these new rewards by clicking on the “Ranked” tab. This is only the beginning of enhancing the Ranked experience.
Skyforged and Goldforged Trophy Emotes
- The newest rewards! Show your might with these new Emotes now available for purchase with Glory in Mallhalla.
- The Goldforged Trophy Emote requires owning the Skyforged Trophy Emote.
Skyforged and Goldforged Jewel Nameplates
- For the first time, players may purchase with Glory exclusive Ranked nameplates!
- The Goldforged Jewel Nameplate requires owning the Skyforged Jewel Nameplate.
Skyforged and Goldforged Greatsword Weapon Skins
- With the addition of the Greatsword comes two new Weapon Skins purchasable with Glory!
- The Goldforged Greatsword requires owning the Skyforged Greatsword.
For a limited time, we are introducing the Solidarity Emote for Charity. All proceeds from this Emote will be donated to Campaign Zero. To find out more information about this non-profit organization, check out www.joincampaignzero.org.
Square off against your opponent in this hard hitting KO fest! Chew through your foe’s 5 Stocks with damage cranked up to an insane 300%! Send your challenger into orbit before they know what hit them. First to 5 KOs wins!
- 1v1
- 5 Stocks
- 300% Damage
Discover the new Ranked Rewards!
- Skyforged and Goldforged Greatsword
- Skyforged and Goldforged Trophy Emotes
- Skyforged and Goldforged Jewel Nameplates
Solidarity Emote
- Limited time Emote for charity! All proceeds will go to Campaign Zero.
Looking for a certain chest?
- We’re rapidly rotating through chests, so check out the in-game timer to know when the next chest will rotate.
Find the new Sales items!
With the Greatsword entering the landscape of Brawlhalla, we have made numerous adjustments to key attacks on most weapon kits. Currently overperforming weapons have received Stun and Damage adjustments to bring their expected Damage and knockout potential closer in line with other kits. Many kits have received improvements to their setup tools, now leaving the target in a closer location or granting increased frame advantage to more reliably continue pressure at most health ranges.
Axe
We have decreased the Damage on the grounded version of Axe Down Air to better match its nature as a setup tool for subsequent attacks. We have also slightly reduced the Force and Damage on the rear portion of the aerial Down Air to better match its overall coverage and incentivize proper facing during this attack.
- Axe Down Air: Decreased Damage during the later Hit Window from 18 to 15; Decreased the Force of the later Hit Window from 40 Fixed/27 Variable to 40 Fixed/24 Variable; Decreased Damage of the grounded version from 18 to 13.
Blasters
The Blasters Side Air now has less Stun to bring the length of its low-health combos and potential Damage output closer in line with the other weapon kits.
- Blasters Side Air: Decreased Stun from a range of 27~23 to a range of 24~20.
Bow
We have reduced the rear threat coverage on the Bow Side Light’s follow-up shot to better match the animation. The Bow Ground Pound now has slightly reduced threat coverage near the top of the user for more reliable dodges through this attack.
- Bow Side Light: Decrease maximum rear threat of the follow-up arrow shot on hit.
- Bow Ground Pound: Decreased upper threat coverage.
Cannon
Cannon’s Neutral Light and Side Light attacks have both received increased Stun for tighter string follow-ups. The Side Light has also received a major adjustment to its setup location, leaving the target closer to the user after any portion of the attack for more reliable follow-up attacks.
- Cannon Neutral Light: Increased Stun from 25 to 26.
- Cannon Side Light: Increased Stun from a range of 29~24 to a range of 30~25; Setup location has been adjusted for greater consistency.
Hammer
Some power has been shifted from the Hammer’s aerial kit into its grounded approach tool. The Side Light now has greater Stun during the later portion of the Hit Window for tighter follow-ups when carefully spacing this attack, while the Hammer Recovery has increased Cooldown on both hit and miss to open wider windows of counterplay against repeated use of this attack.
- Hammer Side Light: Increase Stun of the later Hit Window from a range of 21~17 to a range of 23~19.
- Hammer Recovery: Increased Cooldown on miss from 15 to 19; Increased Cooldown on hit from 11 to 14.
Katar
The Katar Down Light has been altered to behave as a designated setup attack, adjusting its Force to leave the target in a specific location. This grants more reliable follow-up strings even when striking an airborne opponent with this attack.
- Katar Down Light: Changed Force from a range of 48~42 Fixed/8 Variable to 60 Fixed/0 Variable; Now includes setup location behavior similar to other designated setup attacks.
Rocket Lance
With its strong control of the neutral game, we have created Dodge Windows in two of the Rocket Lance’s most damaging combo routes. The Recovery attack now has slightly increased Minimum Charge time to open dodge opportunities after a Side Light, with the Exhausted Recovery also receiving a similar increase in its Time to Hit. The Rocket Lance Neutral Light has received a decrease in Stun to prevent overly damaging combos during early health ranges. We have also reduced the Damage of the Neutral Light to better match its overall threat coverage and Time to Hit.
- Rocket Lance Recovery: Increased Minimum Charge time from 11 to 12; Increased Time to Hit of the Exhausted version from 9 to 10.
- Rocket Lance Neutral Light: Decreased Stun from 25 to 23; Decreased Damage from 20 to 17.
Spear
The Spear Down Light’s Force and setup location has been adjusted to leave the target slightly closer to the user for more reliable Gravity Canceled follow-up attacks in a wider range of situations. The Spear Side Light no longer has Variable Force and has been similarly adjusted to leave the target in a more consistent setup location in most situations.
- Spear Down Light: Decreased Force from 65 Fixed/0 Variable to 48 Fixed/0 Variable; Angle of knockback is now slightly less horizontal.
- Spear Side Light: Changed Force from 50 Fixed/10 Variable to 90 Fixed/0 Variable; Setup location has been adjusted for greater consistency.
Sword
We have significantly decreased the Force of the Sword Side Light to leave the target in a closer location for more reliable follow-up attacks at all health ranges. With this increased consistency, we have slightly reduced the Stun of this attack to leave a Dodge Window at close range.
- Sword Side Light: Decreased Force from 80 Fixed/16 Variable to 78 Fixed/4 Variable; Decreased Stun from 15 to 14.
Unarmed
The Unarmed Side Air and Side Heavy have both received updates to their hitboxing to more closely follow the fist’s path, resulting in less rear threat coverage on these attacks. The Side Air has also received a reduction in Stun during the later portion of the Hit Window, to prevent extreme frame advantage from a falling Side Air. We have also reduced the Force of the Unarmed Neutral Heavy to bring its knockout potential closer in line with other similar options.
- Unarmed Side Air: Progressively decreased rear threat coverage throughout the Hit Window; Stun has been changed from 17 to a range of 17~11.
- Unarmed Neutral Heavy: Decrease Force from 40 Fixed/52 Variable to 40 Fixed/46 Variable.
- Unarmed Side Heavy: Decreased threat coverage, resulting in less range towards the rear and top of the attack, and slightly less forward range.
User Interface
- New option to display only a player arrow with no player names.
- Numbers for indicating Mission progress and goals now use commas to increase readability.
User Experience
- Mobile: Store pages and avatar pages now more responsive with “swipe-to-page.”
Map
- Lowered the top KO line on The Fangwild to make sitting on the top platform more dangerous.
Animation
- Cut some frames out of the Sidekick idle animation so that animated Skins loop correctly.
User Experience
- Fixed a bug where unlocking a Color Scheme from the Battle Pass during the Scoreboard screen would cause Default Podiums to disappear.
- Fix some rare crashes found on PS4.
Game Modes
- Morph Game Mode: Fixed a bug where cooldowns were not being applied when morphing to cancel a power early.
- Morph Game Mode: Fixed a bug that could allow grabs to be cancelled before the final hit.
- Fixed some powers that failed to capture the target in Bubble Tag (Credit: Matt_KVW)
Art
- Fixed a visual bug on Xull’s base Skin where his chest strap didn’t match the same side as his shoulder pad.
The new Legend rotation for this week includes: Barraza, Caspian, Dusk, Mirage, Cassidy, Scarlet, Vector, and Sidra.
- Barraza – A feared man in the wastelands with his Blasters and Axe, Barraza is the ultimate survivor and will do what it takes to be at the top in Valhalla.
- Caspian – Led by his showmanship and thirst for danger, he has come to Valhalla armed with Katars and Gauntlets to put on a show!
- Dusk – Wielding his Spear and a powerful Orb, carved from stone and magic, Dusk seeks to spread chaos throughout Valhalla.
- Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
- Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
- Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
- Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
- Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!