Patch 7.12 Balance Preview
Here is all that you can expect to see in regards to balance in Patch 7.12.
- Battle Boots Side Air: Slightly decreased maximum allowed backwards acceleration.
- Battle Boots Recovery: Increased Force from 50 Fixed/41 Variable to 60 Fixed/42 Variable.
- Blasters Neutral Light: Decreased Damage from 17 to 15.
- Blasters Side Light: Decreased Damage from 16 to 15; Increased total Recover time on miss from 12 Fixed/9 Variable to 14 Fixed/9 Variable.
- Blasters Neutral Air: Decreased total threat coverage; Increased Time to Hit from 8 to 10.
- Blasters Recovery: Decreased Force from 52 Fixed/43 Variable to 50 Fixed/41 Variable.
- Bow Side Air: Decreased Hit Window from 5 to 4; Increased total Recover time on hit from 1 Fixed/22 Variable to 2 Fixed/22 Variable; Increased Recover time on miss from 5 Fixed/26 Variable to 6 Fixed/26 Variable.
- Cannon Neutral Light: Increased total Recover time on miss from 13 Fixed/9 Variable to 15 Fixed/9 Variable; Decreased threat coverage of the second blast on hit.
- Cannon Down Air: Decreased size and threat coverage of the grounded version.
- Gauntlets Side Air: Decreased Stun of the final hit from 20 to 18.
- Hammer Neutral Light: Decreased total Recover time on miss from 6 Fixed/13 Variable to 4 Fixed/13 Variable.
- Katar Neutral Light: Increased total Recover time on miss from 7 Fixed/12 Variable to 9 Fixed/12 Variable.
- Katar Neutral Air: Slightly decreased allowed acceleration during the attack; Moderately decreased allowed acceleration on miss.
- Rocket Lance Down Light: Greatly increased maximum allowed angle of Directional Influence when struck by a repeat instance of this attack in a single combo.
- Scythe Neutral Air: Increased total Recover time on miss from 7 Fixed/20 Variable to 9 Fixed/20 Variable; Decreased maximum allowed acceleration on miss.
- Cross Side Blasters: Decreased Force from 45 Fixed/54 Variable to 45 Fixed/49 Variable.
- Cross Down Blasters: Decreased Force from 65 Fixed/50 Variable to 60 Fixed/48 Variable.
- Cross Neutral Gauntlets: Decreased Force from 60 Fixed/45 Variable to 55 Fixed/44 Variable; Increased Minimum Charge time from 13 to 15.
- Gnash Side Hammer: Increased Force from 60 Fixed/56 Variable to 62 Fixed/57 Variable.
- Magyar Down Hammer: Increased Force of the aerial strike from 60 Fixed/44 Variable to 60 Fixed/46 Variable; Increased Force of the ground splash from 65 Fixed/55 Variable to 65 Fixed/56 Variable; Increased Damage from 24 to 27.
- Mirage Down Scythe: Decreased Damage from 27 to 23; Decreased maximum threat coverage.
- Mirage Down Spear: Increased Minimum Charge time from 9 to 11; Decreased Damage from 25 to 23.
- Onyx Side Cannon: Increased Minimum Charge time from 12 to 14; Increased total Recover time on miss from 26 to 28; Decreased Force from 72 Fixed/53 Variable to 65 Fixed/50 Variable.
- Onyx Neutral Gauntlets: Decreased Force from 75 Fixed/54 Variable to 65 Fixed/51 Variable.
- Onyx Side Gauntlets: Decreased Force from 65 Fixed/54 Variable to 60 Fixed/50 Variable; Increased total Damage from 24 to 26.
- Onyx Down Gauntlets: Increased Minimum Charge time from 10 to 12.
- Red Raptor Down Boots: Increased total Recover time on miss for the ground version from 18 to 20; Increased total Recover time for the aerial version from 17 to 20.
- Reno Down Orb: Increased Force of the air version from 54 Fixed/42 Variable to 58 Fixed/46 Variable; Increased Force of the ground version from 65 Fixed/50 Variable to 65 Fixed/54 Variable; Increased Damage from 22 to 25; Normalized the knockback angle of the first frame to no longer bounce opponents into the ground.
- Tezca Down Boots: Slightly decreased threat coverage, mostly at the rear of the attack.
- Ulgrim Down Axe: Increased total Recover time from 24 to 26.
- Wu Shang Down Gauntlets: Decreased total Damage from 27 to 24.
- Wu Shang Side Spear: Decreased Force from 63 Fixed/50 Variable to 60 Fixed/49 Variable.