Here is the Brawlhalla Patch 7.12 Balance Preview

Here is the Brawlhalla Patch 7.12 Balance Preview

Patch 7.12 Balance Preview

Here is all that you can expect to see in regards to balance in Patch 7.12.

Battle Boots

  • Battle Boots Side Air: Slightly decreased maximum allowed backwards acceleration.
  • Battle Boots Recovery: Increased Force from 50 Fixed/41 Variable to 60 Fixed/42 Variable.

Blasters

  • Blasters Neutral Light: Decreased Damage from 17 to 15.
  • Blasters Side Light: Decreased Damage from 16 to 15; Increased total Recover time on miss from 12 Fixed/9 Variable to 14 Fixed/9 Variable.
  • Blasters Neutral Air: Decreased total threat coverage; Increased Time to Hit from 8 to 10.
  • Blasters Recovery: Decreased Force from 52 Fixed/43 Variable to 50 Fixed/41 Variable.

Bow

  • Bow Side Air: Decreased Hit Window from 5 to 4; Increased total Recover time on hit from 1 Fixed/22 Variable to 2 Fixed/22 Variable; Increased Recover time on miss from 5 Fixed/26 Variable to 6 Fixed/26 Variable.

Cannon

  • Cannon Neutral Light: Increased total Recover time on miss from 13 Fixed/9 Variable to 15 Fixed/9 Variable; Decreased threat coverage of the second blast on hit.
  • Cannon Down Air: Decreased size and threat coverage of the grounded version.

Gauntlets

  • Gauntlets Side Air: Decreased Stun of the final hit from 20 to 18.

Hammer

  • Hammer Neutral Light: Decreased total Recover time on miss from 6 Fixed/13 Variable to 4 Fixed/13 Variable.

Katar

  • Katar Neutral Light: Increased total Recover time on miss from 7 Fixed/12 Variable to 9 Fixed/12 Variable.
  • Katar Neutral Air: Slightly decreased allowed acceleration during the attack; Moderately decreased allowed acceleration on miss.

Rocket Lance

  • Rocket Lance Down Light: Greatly increased maximum allowed angle of Directional Influence when struck by a repeat instance of this attack in a single combo.

Scythe

  • Scythe Neutral Air: Increased total Recover time on miss from 7 Fixed/20 Variable to 9 Fixed/20 Variable; Decreased maximum allowed acceleration on miss.

Cross

  • Cross Side Blasters: Decreased Force from 45 Fixed/54 Variable to 45 Fixed/49 Variable.
  • Cross Down Blasters: Decreased Force from 65 Fixed/50 Variable to 60 Fixed/48 Variable.
  • Cross Neutral Gauntlets: Decreased Force from 60 Fixed/45 Variable to 55 Fixed/44 Variable; Increased Minimum Charge time from 13 to 15.

Gnash

  • Gnash Side Hammer: Increased Force from 60 Fixed/56 Variable to 62 Fixed/57 Variable.

Magyar

Magyar

  • Magyar Down Hammer: Increased Force of the aerial strike from 60 Fixed/44 Variable to 60 Fixed/46 Variable; Increased Force of the ground splash from 65 Fixed/55 Variable to 65 Fixed/56 Variable; Increased Damage from 24 to 27.

Mirage

Mirage

  • Mirage Down Scythe: Decreased Damage from 27 to 23; Decreased maximum threat coverage.
  • Mirage Down Spear: Increased Minimum Charge time from 9 to 11; Decreased Damage from 25 to 23.

Onyx

Onyx

  • Onyx Side Cannon: Increased Minimum Charge time from 12 to 14; Increased total Recover time on miss from 26 to 28; Decreased Force from 72 Fixed/53 Variable to 65 Fixed/50 Variable.
  • Onyx Neutral Gauntlets: Decreased Force from 75 Fixed/54 Variable to 65 Fixed/51 Variable.
  • Onyx Side Gauntlets: Decreased Force from 65 Fixed/54 Variable to 60 Fixed/50 Variable; Increased total Damage from 24 to 26.
  • Onyx Down Gauntlets: Increased Minimum Charge time from 10 to 12.

Red Raptor

Red Raptor

  • Red Raptor Down Boots: Increased total Recover time on miss for the ground version from 18 to 20; Increased total Recover time for the aerial version from 17 to 20.

Reno

Reno

  • Reno Down Orb: Increased Force of the air version from 54 Fixed/42 Variable to 58 Fixed/46 Variable; Increased Force of the ground version from 65 Fixed/50 Variable to 65 Fixed/54 Variable; Increased Damage from 22 to 25; Normalized the knockback angle of the first frame to no longer bounce opponents into the ground.

Tezca

Tezca

  • Tezca Down Boots: Slightly decreased threat coverage, mostly at the rear of the attack.

Ulgrim

Ulgrim

  • Ulgrim Down Axe: Increased total Recover time from 24 to 26.

Wu Shang

Wu Shang

  • Wu Shang Down Gauntlets: Decreased total Damage from 27 to 24.
  • Wu Shang Side Spear: Decreased Force from 63 Fixed/50 Variable to 60 Fixed/49 Variable.

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