
Check Out the Brawlhalla Patch 7.11 Balance Preview
Patch 7.11 Balance Preview – August 9th
Here is all that you can expect to see in regards to balance in Patch 7.11.
Gauntlets
- Gauntlets Down Light: Canceled gravity during the Hit Window and Recover time on hit to keep the user closer to the target while sliding off of a platform.
Greatsword
- Greatsword Side Bridge (from Neutral Opener): Decreased Time to Hit from 12 to 10; Decreased Attack Cancel delay from 20 to 18.
- Greatsword Neutral Bridge (from Side Opener): Decreased Time to Hit from 17 to 15; Decreased Attack Cancel delay from 20 to 18; Increased threat coverage on the inside of the swing; Slightly increased threat coverage on the outside of the swing.
Orb
- Orb Side Light: Increased Stun of the final hit from 15 to 17.
Rocket Lance
- Rocket Lance Side Light: Decreased Damage from 11 to 9.
- Rocket Lance Side Air: Greatly decreased the amount of momentum and acceleration allowed on miss.
- Rocket Lance Down Air: Decreased maximum Damage of the aerial version from 18 to 17; Decreased maximum Damage of the grounded version from 19 to 17.
Spear
- Spear Down Air: Greatly reduced the amount of backwards acceleration allowed during Recover time on miss.
Ada
- Ada Neutral Spear: Decreased Minimum Charge time from 13 to 10.
Dusk
- Dusk Neutral Orb: Increased Minimum Charge time from 5 to 6; Increased Damage from 24 to 25.
Onyx
- Onyx Neutral Cannon: Decreased Force from 68 Fixed/53 Variable to 68 Fixed/51 Variable.
Ragnir
- Ragnir Neutral Katar: Decreased Minimum Charge time from 11 to 9.
- Ragnir Down Axe: Increased Force from 75 Fixed/51 Variable to 75 Fixed/54 Variable; Angle of knockback is now more vertical; Decreased Recover time on miss from a range of 23~28 to a range of 20~23.
Red Raptor
- Red Raptor Neutral Boots: Decreased Force from 50 Fixed/50 Variable to 50 Fixed/49 Variable.
Thea
- Thea Neutral Battle Boots: Increased total Recover time from 22 to 24.
- Thea Down Lance: Increased total Recover time from 22 to 24.
Volkov
- Volkov Neutral Axe: Increased Damage from 22 to 25; Increased Force from 65 Fixed/59 Variable to 68 Fixed/60 Variable.
- Volkov Side Axe: Increased Damage of the Tap version from 23 to 24; Increased Force of the Tap version from 65 Fixed/56 Variable to 68 Fixed/57 Variable.
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