Chaos Loves Company in the Brawlhalla: Vault Hunters Crossover Event! – Patch 8.12
Experience the Mayhem! Legendary Vault Hunters join the Grand Tournament!
Lilith, Tiny Tina, and Krieg all join Brawlhalla as Epic Crossovers! They’re ready to kick bandits’ butts and discover massive loot from the spoils of Valhalla’s Grand Tournament. All three include unique Weapon Skins, custom Signature FXs, lock-in animations, and dedicated roster spots.
Patch 8.12 also brings a slight FX animation update to Sword Down Light attack, Graduated Blasters & Spear Test Features, reduced Gold cost for Imugi, Bug Fixes, and Game Improvements!
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Chaos loves company! Discover the next Vault in Valhalla and equip legendary loot with these brand new crossover items. Good plan? Great plan!
Epic Crossovers
Lilith
- Crossover for Reno (Blasters/Orb)
- “Ever seen a Siren in action?”
- A powerful Siren equipped with mystical powers, Lilith uses her phasewalking & affinity to fire to give her an edge in the Grand Tournament!
Tiny Tina
- Crossover for Scarlet (Hammer/Rocket Lance)
- “I’m out of bombs, but I can still throw hands!”
- Tiny Tina loves sugar, bunnies, and weapons-grade explosives! She uses every tool in her arsenal to her advantage, whether it’s the dynamite or her Rocket Lance that she has dubbed Butt Stallion.
Krieg
- Crossover for Barraza (Axe/Blasters)
- “Rampage and fill the red bar!”
- No one can stop the might of Krieg’s Psycho Arm and Buzz Axe! His Juicy Carnage Shotguns help too.
Sidekick
Claptrap
- “Check me out, I’m flying! I’m flying!”
- He finally made himself useful!
Weapon Skins
Hyperion Yggdrasil
- Cannon Weapon Skin
- “Hyperion: If it ain’t accurate, don’t bother!”
Poppin’ TNTina
- Blasters Weapon Skin
- “Squishy. Squishy squishy squishy.”
Avatars
Up High, Down Low
- Featuring Claptrap
- “You’ve earned it!”
The Vault
- “What lies in the Vault?”
© 2024 Gearbox. Gearbox, the Gearbox Software logo, and any related game logos, are all trademarks or registered trademarks, all used courtesy of Gearbox Software, LLC
Legends
- Imugi’s Gold cost has been reduced from 7,200 Gold to 5,400 Gold.
Introducing a new swoosh visual effect on Sword’s Down Light attack that better telegraphs its hitbox. This change is available now in all queues!
The revised Spear and Blasters Down Air attacks have graduated from Test Features! Both of these Light attacks now have grounded variations when performed close to a platform.
For more information, check out the Balance section below.
A big thank you to everyone who gave feedback, happy brawling!
Axe
We have changed the Axe Neutral Light and Down Light to fit more squarely into their respective roles with less overlap in threat coverage, requiring a more deliberate choice when selecting these attacks. The Neutral Light now stays closer to the ground throughout the attack and has less vertical threat coverage, allowing players to more reliably contest the attack from above. The Down Light’s movement and threat coverage has been altered so it no longer hits players who are standing on the ground, allowing opponents to more reliably contest this attack from below. The Axe Neutral Air, Side Air, and Down Air have all received a minor decrease in Damage to slow the aerial kit’s overall rate of building damage.
- Neutral Light: Significantly decreased vertical motion during the attack; Decreased vertical threat coverage.
- Down Light: Slightly decreased rear threat coverage; Slightly decreased threat coverage at the bottom of the attack and increased early vertical movement to no longer hit grounded.
- Neutral Air: Decreased Damage from 18 to 17.
- Side Air: Decreased Damage from 19 to 18.
- Down Air: Decreased Damage from a range of 18~13 to a range of 17~13.
Battle Boots
We have increased the Recover time on miss for the Battle Boots Neutral Air to better match its threat coverage and overall utility, granting a wider window to punish this attack.
- Neutral Air: Increased total Recover time on miss from 10 Fixed/12 Variable to 12 Fixed/12 Variable.
Blasters
The grounded version of Blasters Down Air has graduated from Test Features with some final adjustments to ground detection and setup location. The grounded version provides more reliable coverage when using your Down Air near the stage, and also has a consistent setup location for follow-up attacks.You can hold the DOWN direction to ignore soft platforms for each blast like other similar Down Air attacks.
- Down Air: Now has a grounded version when performed close to a platform.
Cannon
The Cannon Ground Pound now has less threat coverage in the air and on the ground, allowing players to more easily maneuver around this powerful attack.
- Ground Pound: Decreased threat coverage near the user and threat coverage at the rear of the attack during the aerial blast; Decreased maximum horizontal threat coverage during the grounded blast.
Hammer
We have increased the Hammer Down Light’s Recover time on miss to allow a wider opportunity to punish this combo starter. The Hammer Down Air now has less Force to better match its relatively quick Time to Hit and reliable knockout angle.
- Down Light: Increased total Recover time on miss from 5 Fixed/20 Variable to 6 Fixed/20 Variable.
- Down Air: Decreased Force from 45 Fixed/50 Variable to 45 Fixed/48 Variable.
Katars
We have decreased the vertical movement of the Katars’ Neutral Light’s hurtbox, allowing more attacks to reliably contest the user from the ground.
- Neutral Light: Lowered the Hurtbox during the first swing, allowing players to reliably contest it with a wider selection of attacks.
Rocket Lance
The Rocket Lance Side Light and Down Air have been adjusted so the Down Air can be used as a follow-up attack at all health ranges. To accomplish this, the Side Light now has a consistent setup location that does not change with the opponent’s health and has slightly increased threat coverage near the user. We have delayed the initial acceleration of the Down Air’s Hit Window so it can reach the Side Light’s new setup location, and slightly increased the Hit Window to make up the required distance to the ground in most use cases. The Down Air’s grounded version also has slightly increased threat coverage for more reliable connections near the height threshold. We have decreased the Damage of the Neutral Air and Side Air to offset the increased reliability of the Down Air as a follow-up attack.
- Side Light: Slightly increased threat coverage near the user; New setup location is now constant for all health ranges.
- Neutral Air: Decreased Damage from 17 to 16.
- Side Air: Decreased Damage from 18 to 17.
- Down Air: Increased Hit Window from 9 to 11; Slightly delayed downward acceleration at the start of the Hit Window; Slightly increased vertical threat coverage during a ground collision.
Orb
The Orb Neutral Air now has more Recover time on miss to better match its utility, granting a wider opportunity to punish this attack. The Orb Down Air now has less Damage and greater Recover time on miss to better match its overall utility and threat coverage.
- Neutral Air: Increased total Recover time on miss from 11 Fixed/12 Variable to 13 Fixed/12 Variable.
- Down Air: Decreased Damage from 15 to 14; Increased total Recover time on miss of the aerial versions from 5 Fixed/20 Variable to 7 Fixed/20 Variable; Increased total Recover time on miss for the collision versions from 3 Fixed/18 Variable to 5 Fixed/18 Variable.
Spear
The Spear Side Air now has greater Stun, allowing for potential follow-up attacks at low health ranges for high Dexterity Legends, to keep better pace with similar Weapons in 1v1 matches. The grounded version of Spear’s Down Air has graduated from Test Features, with significantly greater Recover time on miss and improvements to ground detection.
- Side Air: Increased Stun from 20 to 22.
- Down Air: Now has a grounded version when performed close to a platform. You can hold the DOWN direction to ignore soft platforms like other similar Down Air attacks.
Sword
The Sword Down Light now has slightly greater threat coverage for more reliable use against highly mobile opponents, and the visual effects have been updated to match its current threat coverage.
- Down Light: Slightly increased vertical threat coverage; Slightly increased threat coverage near the user during the middle of the Hit Window; The visual effects have been updated to better match the threat.
Kaya
Kaya’s Neutral Bow and Down Spear have both received reductions to their Force to better match their total threat coverage and utility.
- Neutral Bow: Decreased Force from 75 Fixed/55 Variable to 70 Fixed/53 Variable.
- Down Spear: Decreased Force from 65 Fixed/51 Variable to 62 Fixed/49 Variable.
Onyx
We have increased the Minimum Charge time of Onyx’s Down Gauntlets and decreased its Force to better match its overall range and utility.
- Down Gauntlets: Increased Minimum Charge time from 12 to 15; Decreased Force from 85 Fixed/44 Variable to 70 Fixed/43 Variable.
Red Raptor
Red Raptor’s Down Battle Boots now has greater Recover time on miss to better match its total threat coverage, granting a wider window to punish this attack. Red Raptor’s Neutral Orb now has slightly greater Force to bring its reward more in line with its risk and lack of mobility.
- Down Battle Boots: Increased total Recover time on miss from 20 to 22.
- Neutral Orb: Increased Force from 60 Fixed/50 Variable to 60 Fixed/52 Variable.
Teros
We have decreased the Force of Teros’ Down Axe to bring this Signature’s knockout potential in line with other similar attacks.
- Down Axe: Decreased Force from a range of 70~60 Fixed/59~45 Variable to a range of 70~60 Fixed/55~45 Variable.
Ulgrim
Ulgrim’s Neutral Axe and Side Axe now have significantly less Force to better match their overall utility in 2v2 team combos.
- Neutral Axe: Decreased Force from 59 Fixed/53 Variable to 59 Fixed/51 Variable.
- Side Axe: Decreased Force from 66 Fixed/62 Variable to 62 Fixed/56 Variable.
Vivi
Vivi’s Down Battles Boots now has significantly greater Recover time on miss, allowing a wider window to punish this attack.
- Down Battle Boots: Increased total Recover time from 16 to 20.
Wu Shang
Wu Shang’s Side Gauntlets and Down Gauntlets now have significantly less force to better match their overall utility and threat coverage.
- Side Gauntlets: Decreased Force from 60 Fixed/52 Variable to 60 Fixed/49 Variable.
- Down Gauntlets: Decreased Force from 66 Fixed/48 Variable to 62 Fixed/45 Variable.
Ghost Brawl 2v2 is back! Grab a partner or queue alone as you quickly go invisible when you don’t use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you’re visible once more! (Pro Tip: Dust clouds from jumps and dashes are still visible even when an opponent is not!)
- 2v2
- Queue alone or with a friend!
- 3 Stocks
- 200% Damage
- 8 Minute Timer
Gameplay
- Improved Bots’ ability to navigate in Mustafar – they are now better at recovering and avoiding lava.
Mallhalla
- New “Smart” sorting option for the Skin tab that sorts all the Skins a player owns to the back.
UI
- Fixed a bug where Scarlet would occasionally be facing the wrong direction in the loading screen.
- Fixed a bug where the UI Numbers would appear in a low image quality during Horde mode.
Gameplay
- Fixed a bug that was causing Bots to lose their sense of direction when recovering.
- Fixed a bug with where the audio on Darth Maul’s double-bladed Lightsaber Down Signature was mismatched on-hit.
Mallhalla
- Fixed a bug where players were having difficulty scrolling and changing pages in the purchases tab on console.
- Fixed a bug where players were still able to browse Mallhalla with the Player Menu open.
The free-to-play Legend rotation for this week features: Vector, Volkov, Mako, Nix, Red Raptor, Ezio, Gnash, Onyx, and Brynn!
- Vector – Transforming into a jet with his Rocket Lance and wielding his Bow to fight, Vector travels through time and space to battle crime!
- Volkov – The Vampire King of Batavia has unexpectedly found Valhalla and has brought his Scythe and Axe to battle.
- Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
- Nix – Led by a thousand year hunt, this reaper, armed with both Blasters and Scythe, has found herself a new bounty in Valhalla.
- Red Raptor – Armed with Garuda’s Core Orb and Squadron Strikers Battle Boots, The Last Sentai fights in the Grand Tournament, but hopes for a chance to save the souls of his lost teammates.
- Ezio – The reward for a life well lived is eternity in Valhalla. Wielding his Auditore Blade and the Apple of Eden, Ezio is ready to use his assassin’s skills on any rambunctious opponents that stand in his way.
- Gnash – In the darkness, before the dawn of history, this Legend was raised by the harsh jungle itself. This Super Hunter uses his Hammer and Spear in battle.
- Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
- Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.